AI Insights · Timothy · July 2022
Top 5 Hidden Objects Games on Android in South America, Q2 2022
Explore the performance of the top 5 hidden objects games on Android in South America during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw intriguing trends in the performance of the top 5 hidden objects games on the Android platform in South America. Below, we delve into the weekly downloads, revenue, and active user metrics for these popular games.
Find the Alien experienced a notable fluctuation in weekly downloads, starting strong with 352K at the end of March and then dipping to a low of around 120K in late May. The game saw a slight recovery by the end of June, hitting 174K. The number of weekly active users followed a similar trend, peaking at 742K in late March and declining to approximately 381K by early June, with a modest rebound to 462K by the end of the quarter.
Differences - find & spot them saw a dramatic increase in weekly downloads early in the quarter, reaching 162K in mid-April, but this number gradually decreased to 88K by the end of June. The game’s weekly active users mirrored this trend, growing from 104K at the end of March to a peak of 349K in mid-April, before settling at 263K by the end of June. Revenue for this app varied, peaking at $18 in early May.
Criminal Case maintained a steady performance in weekly downloads, fluctuating between 44K and 61K throughout the quarter. Its revenue peaked at $427 in mid-April, showing a consistent but modest earning pattern. The game’s weekly active users remained relatively stable, hovering around 293K to 318K during the quarter.
Find the Difference 1000+ displayed consistent weekly download numbers, ranging from 26K to 35K. The app's weekly active users were similarly stable, fluctuating between 141K and 165K. Revenue figures for this game were minimal, with the highest weekly earnings recorded at $7 in late March.
Differences - Find Difference showed a notable increase in weekly downloads towards the end of the quarter, rising from 16K in late March to 42K by the end of June. The game saw a significant increase in weekly active users, growing from 74K to 177K during the same period. Revenue peaked at $53 in late May, indicating a growing interest in the game.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's website.